//==============================================================================
// Rune Wizard_anim.txt
//==============================================================================

//==============================================================================
Define Staff
{
	Set HotSpot
	{
		Version
		{
			Visual Scenario G Circe Staff
			ReplaceTexture Special E Priest Staff/Wood Staff
		}
	}
}

//==============================================================================
Define RuneGlow
{
	SetSelector
	{
		TechLogic None/Runic Knowledge
		Set HotSpot
		{
			Version
			{
				VisualParticle Staff Glow White
			}
		}
		Set HotSpot
		{
			Version
			{
				VisualParticle Staff Glow Blue
			}
		}
	}
}

//==============================================================================
Define AttackRune
{
	SetSelector
	{
		TechLogic None/Runic Knowledge/Attack Rune
		Set HotSpot
		{
			Version
			{
				VisualParticle Staff Glow White
			}
		}
		Set HotSpot
		{
			Version
			{
				VisualParticle Staff Glow Blue
			}
		}
		Set HotSpot
		{
			Version
			{
				VisualParticle Staff Glow Orange
			}
		}
	}
}

//==============================================================================
Define DestructionRune
{
	SetSelector
	{
		TechLogic None/Runic Knowledge/Destruction Rune
		Set HotSpot
		{
			Version
			{
				VisualParticle Staff Glow White
			}
		}
		Set HotSpot
		{
			Version
			{
				VisualParticle Staff Glow Blue
			}
		}
		Set HotSpot
		{
			Version
			{
				VisualParticle Staff Glow Red
			}
		}
	}
}

//==============================================================================
Define HealingRune
{
	SetSelector
	{
		TechLogic None/Runic Knowledge/Healing Rune
		Set HotSpot
		{
			Version
			{
				VisualParticle Staff Glow White
			}
		}
		Set HotSpot
		{
			Version
			{
				VisualParticle Staff Glow Blue
			}
		}
		Set HotSpot
		{
			Version
			{
				VisualParticle Staff Glow Pink
			}
		}
	}
}

//==============================================================================
Define ShieldRune
{
	SetSelector
	{
		TechLogic None/Shield Rune
		Set HotSpot
		{
			Version
			{
				VisualNone Jimmy
			}
		}
		Set HotSpot
		{
			Version
			{
				VisualParticle Hero Glow Blue
			}
		}
	}
}

//==============================================================================
Anim Idle
{
   SetSelector
   {
		Set HotSpot
		{
			Version
			{
				Visual Infantry N Huskarl_IdleA
				ReplaceTexture Infantry N Huskarl Standard/Rune Wizard
				ReplaceTexture Infantry N Huskarl Head Standard/Rune Wizard Head
				ReplaceTexture Infantry N Huskarl Cape/Rune Wizard Cape
				Connect FrontAbdomen ShieldRune HotSpot
				Connect LeftHand Staff HotSpot
				Connect RightHand RuneGlow HotSpot
			}
		}
	}
}

//==============================================================================
Anim Bored
{
   SetSelector
   {
		Set HotSpot
		{
			Version
			{
				Visual Infantry N Huskarl_BoredA
				ReplaceTexture Infantry N Huskarl Standard/Rune Wizard
				ReplaceTexture Infantry N Huskarl Head Standard/Rune Wizard Head
				ReplaceTexture Infantry N Huskarl Cape/Rune Wizard Cape
				Connect FrontAbdomen ShieldRune HotSpot
				Connect LeftHand Staff HotSpot
				Connect RightHand RuneGlow HotSpot
			}
		}
	}
}

//==============================================================================
Anim Walk
{
   SetSelector
   {
		Set HotSpot
		{
			Version
			{
				Visual Infantry N Huskarl_WalkA
				ReplaceTexture Infantry N Huskarl Standard/Rune Wizard
				ReplaceTexture Infantry N Huskarl Head Standard/Rune Wizard Head
				ReplaceTexture Infantry N Huskarl Cape/Rune Wizard Cape
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				Tag FootstepLeft 0.30 true   
				Tag FootstepRight 0.70 true   
				//-- end auto generated section
				Connect FrontAbdomen ShieldRune HotSpot
				Connect LeftHand Staff HotSpot
				Connect RightHand RuneGlow HotSpot
			}
		}
	}
}

//==============================================================================
Anim RangedAttack
{
   SetSelector
   {
		TargetLogic None/HumanSoldier/MythUnit/Building
		Set HotSpot
		{
			Version
			{
				Visual Infantry N Huskarl_AttackA
				ReplaceTexture Infantry N Huskarl Standard/Rune Wizard
				ReplaceTexture Infantry N Huskarl Head Standard/Rune Wizard Head
				ReplaceTexture Infantry N Huskarl Cape/Rune Wizard Cape
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				Tag Attack 0.67 true   
				//-- end auto generated section
				Connect FrontAbdomen ShieldRune HotSpot
				Connect LeftHand Staff HotSpot
				Connect RightHand RuneGlow HotSpot
			}
		}
		Set HotSpot
		{
			Version
			{
				Visual Infantry N Huskarl_AttackA
				ReplaceTexture Infantry N Huskarl Standard/Rune Wizard
				ReplaceTexture Infantry N Huskarl Head Standard/Rune Wizard Head
				ReplaceTexture Infantry N Huskarl Cape/Rune Wizard Cape
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				Tag Attack 0.67 true   
				//-- end auto generated section
				Connect FrontAbdomen ShieldRune HotSpot
				Connect LeftHand Staff HotSpot
				Connect RightHand AttackRune HotSpot
			}
		}
		Set HotSpot
		{
			Version
			{
				Visual Infantry N Huskarl_AttackA
				ReplaceTexture Infantry N Huskarl Standard/Rune Wizard
				ReplaceTexture Infantry N Huskarl Head Standard/Rune Wizard Head
				ReplaceTexture Infantry N Huskarl Cape/Rune Wizard Cape
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				Tag Attack 0.67 true   
				//-- end auto generated section
				Connect FrontAbdomen ShieldRune HotSpot
				Connect LeftHand Staff HotSpot
				Connect RightHand AttackRune HotSpot
			}
		}
		Set HotSpot
		{
			Version
			{
				Visual Infantry N Huskarl_AttackA
				ReplaceTexture Infantry N Huskarl Standard/Rune Wizard
				ReplaceTexture Infantry N Huskarl Head Standard/Rune Wizard Head
				ReplaceTexture Infantry N Huskarl Cape/Rune Wizard Cape
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				Tag Attack 0.67 true   
				//-- end auto generated section
				Connect FrontAbdomen ShieldRune HotSpot
				Connect LeftHand Staff HotSpot
				Connect RightHand DestructionRune HotSpot
			}
		}
	}
}

//==============================================================================
Anim Charging
{
   SetSelector
   {
		TargetLogic None/HumanSoldier/MythUnit/Building
		Set HotSpot
		{
			Version
			{
				Visual Infantry N Huskarl_AttackA
				ReplaceTexture Infantry N Huskarl Standard/Rune Wizard
				ReplaceTexture Infantry N Huskarl Head Standard/Rune Wizard Head
				ReplaceTexture Infantry N Huskarl Cape/Rune Wizard Cape
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				Tag Attack 0.67 true   
				//-- end auto generated section
				Connect FrontAbdomen ShieldRune HotSpot
				Connect LeftHand Staff HotSpot
				Connect RightHand RuneGlow HotSpot
				Length 1.5
			}
		}
		Set HotSpot
		{
			Version
			{
				Visual Infantry N Huskarl_AttackA
				ReplaceTexture Infantry N Huskarl Standard/Rune Wizard
				ReplaceTexture Infantry N Huskarl Head Standard/Rune Wizard Head
				ReplaceTexture Infantry N Huskarl Cape/Rune Wizard Cape
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				Tag Attack 0.67 true   
				//-- end auto generated section
				Connect FrontAbdomen ShieldRune HotSpot
				Connect LeftHand Staff HotSpot
				Connect RightHand AttackRune HotSpot
				Length 1.5
			}
		}
		Set HotSpot
		{
			Version
			{
				Visual Infantry N Huskarl_AttackA
				ReplaceTexture Infantry N Huskarl Standard/Rune Wizard
				ReplaceTexture Infantry N Huskarl Head Standard/Rune Wizard Head
				ReplaceTexture Infantry N Huskarl Cape/Rune Wizard Cape
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				Tag Attack 0.67 true   
				//-- end auto generated section
				Connect FrontAbdomen ShieldRune HotSpot
				Connect LeftHand Staff HotSpot
				Connect RightHand AttackRune HotSpot
				Length 1.5
			}
		}
		Set HotSpot
		{
			Version
			{
				Visual Infantry N Huskarl_AttackA
				ReplaceTexture Infantry N Huskarl Standard/Rune Wizard
				ReplaceTexture Infantry N Huskarl Head Standard/Rune Wizard Head
				ReplaceTexture Infantry N Huskarl Cape/Rune Wizard Cape
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				Tag Attack 0.67 true   
				//-- end auto generated section
				Connect FrontAbdomen ShieldRune HotSpot
				Connect LeftHand Staff HotSpot
				Connect RightHand DestructionRune HotSpot
				Length 1.5
			}
		}
	}
}

//==============================================================================
Anim Death
{
   SetSelector
   {
		Set HotSpot
		{
			Version
			{
				Visual Infantry N Huskarl_DeathA
				ReplaceTexture Infantry N Huskarl Standard/Rune Wizard
				ReplaceTexture Infantry N Huskarl Head Standard/Rune Wizard Head
				ReplaceTexture Infantry N Huskarl Cape/Rune Wizard Cape
				Connect FrontAbdomen ShieldRune HotSpot
				Connect LeftHand Staff HotSpot
				Connect RightHand RuneGlow HotSpot
			}
		}
	}
}

//==============================================================================
Anim Flail
{
   SetSelector
   {
		Set HotSpot
		{
			Version
			{
				Visual Infantry N Huskarl_FlailA
				ReplaceTexture Infantry N Huskarl Standard/Rune Wizard
				ReplaceTexture Infantry N Huskarl Head Standard/Rune Wizard Head
				ReplaceTexture Infantry N Huskarl Cape/Rune Wizard Cape
				Connect FrontAbdomen ShieldRune HotSpot
				Connect LeftHand Staff HotSpot
				Connect RightHand RuneGlow HotSpot
			}
		}
	}
}

//==============================================================================
Anim Heal
{
	SetSelector
	{
		Set HotSpot
		{
			Version
			{
				Visual Infantry N Huskarl_AttackA
				ReplaceTexture Infantry N Huskarl Standard/Rune Wizard
				ReplaceTexture Infantry N Huskarl Head Standard/Rune Wizard Head
				ReplaceTexture Infantry N Huskarl Cape/Rune Wizard Cape
				//-- auto generated by the bang Animation tool
				//-- do not hand edit these values
				Tag SpecificSoundSet 0.00 false Heal checkVisible 
				//-- end auto generated section
				Connect FrontAbdomen ShieldRune HotSpot
				Connect LeftHand Staff HotSpot
				Connect RightHand HealingRune HotSpot
			}
		}
	}
}